2.5y–4.2y11 minSocial playWith other childrenFree play
Fix-It Together: Calm Solutions
A simple problem-solving game where you helps your child practise naming a problem, choosing a fair solution, and staying non-aggressive during everyday conflicts like sharing and turn-taking.
What you'll need
Essentials
- 2 small toys (e.g., two animals/cars/dolls)
- 1 ‘high value’ item both toys want (e.g., a ball, a spoon, a small box)
Nice to have
- a timer (phone is fine)
- paper and pen (to draw a quick ‘solution’ picture)
Movement level: low
What you'll do
The 4-step guide, with what to look for at each step, is for signed-in parents.
What this develops
- MilestoneNegotiates peer conflictsHeart· 4y–5y· stretch· Step 2
- MilestoneAdjusts to stated expectationsHeart· 2.5y–3.7y· core
- MilestoneCalms with adult helpHeart· 20mo–3.2y· core
- MilestoneWaits for needs or turnsHeart· 2.5y–5y· stretch· Step 3
- MilestoneTakes turns in simple games with adult supportHeart· 20mo–3.3y· stretch· Step 3
- MilestoneExpresses own preferences and interests.Heart· 22mo–3y· core· Step 2
What it practices
- Beginning to be able to negotiate and solve problems without aggression, e.g. when someone has taken their toy.Observable behaviour from Development Matters
- Begins to accept the needs of others and can take turns and share resources, sometimes with support from others.Observable behaviour from Development Matters
- Understands that own actions affect other people, for example, becomes upset or tries to comfort another child when they realise they have upset them.Observable behaviour from Development Matters
- Aware that some actions can hurt or harm others.Observable behaviour from Development Matters
Where it comes from
- Source
- Development Matters in the EYFS (DfE, 2012)
- Original guidance
- “Model and involve children in finding solutions to problems and conflicts.”
- License
- Open Government Licence v3.0
- Attribution
- © Crown Copyright 2012 (Development Matters in the EYFS, DfE)